Read the hints that are shown when the mouse pointer rests on a setting. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe.
Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder.ĭo not generate into any game or any mod manager folders. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files.
This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already. This is a beta of LODGen/Edit with terrain LOD meshes and textures generation. I've combed back over the instructions for SkyrimLE and the System Setup Guide to try and figure out what I missed, and I can't find it. I do not have the 圎dit Output mod in the drop-down. Select the 圎dit Output mod from the drop-down." Tick the Create files in mod instead of overwrite box. However, the real difficulty is when I proceed to step 6. However, I want to be sure before I dig myself too deep. Maybe it doesn't mean anything and I can safely just add them manually and if that's the case, fine.
The reason for this is that when I got this new PC I had already installed Steam in it's own folder to avoid any UAC weirdness when modding any game at all. The only thing that I can think of is that it somehow has something to do with the fact that my "Modding" folder is not nested under a "Games" folder against the suggested file structure. I've combed backwards to find out where I made a horrendous misstep. "Some tools will have been auto-detected and added"
When I get to the step of tool setup, everything seems to have immediately fallen apart. It's been a few years since I've done this, but have managed to creek it out in the past.
Before I start with that however I would kindly ask if someone more knowledgeable than me could give me a quick estimate about the feasibility of this, whether itĪ) should be trivial to do and/or should not have any side effects orī) is somewhat tricky and/or might cause problems in the long run orĬ) is extremely complex to implement or even not possible at all because the CR patch is "too tightly coupled" with NECĪny feedback would be greatly appreciated. Now I have a little modding experience, but I know next to nothing about XEdit, though I would be willing to dig into that topic and learn it and try to modify the CR patch on my own to try to remove the dependency to NEC. I've found a similar issue in a STEP SE Thread, where someone asked about removing "Live another live" and according to an answer from someone there it would be possible to remove the CR patch dependency on LAL by using XEdit on the CR patch. I've searched on the Forum and there was some talk about a year ago about removing NEC from the STEP 3.0.0 guide for LE, but it seems that hasn't happened yet, not sure if that is still on the table. Now, my heart is not set on NEC, I would happily remove it from the load order, but the problem is that it is a "red" mod, that the Step CR patch depends upon :-/
However, there is one issue now - I would like to add a couple of other mods "on top" now and one of them refuses to work when "Non-essential Children" (called NEC from now on) is installed.
I've followed the 3.0.0 STEP Guide and with only minor hiccups arrived at a nicely looking result which seems to work like a charm, kudos and thanks to all on whose shoulders I am standing now. But since the issue is with the 3.0.0 STEP of LE, I though this could be correct )Īfter a couple of years of absence I have started to fiddle around with Skyrim (still with LE) again. ( Apologies in advance if this is maybe the wrong place to post, if so please point me towards the correct place.